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Java - Objects and Classes

  • Polymorphism
  • Inheritance
  • Encapsulation
  • Abstraction
  • Classes
  • Objects
  • Instance
  • Method
  • Message Parsing
In this chapter, we will look into the concepts Classes and Objects.
  • Object - Objects have states and behaviors. Example: A dog has states - color, name, breed as well as behaviors -wagging, barking, eating. An object is an instance of a class.
  • Class - A class can be defined as a template/blue print that describes the behaviors/states that object of its type support.

Objects in Java:

Let us now look deep into what are objects. If we consider the real-world we can find many objects around us, Cars, Dogs, Humans, etc. All these objects have a state and behavior.
If we consider a dog, then its state is - name, breed, color, and the behavior is - barking, wagging, running
If you compare the software object with a real world object, they have very similar characteristics.
Software objects also have a state and behavior. A software object's state is stored in fields and behavior is shown via methods.
So in software development, methods operate on the internal state of an object and the object-to-object communication is done via methods.

Classes in Java:

A class is a blue print from which individual objects are created.
A sample of a class is given below:
public class Dog{
   String breed;
   int age;
   String color;

   void barking(){
   }
   
   void hungry(){
   }
   
   void sleeping(){
   }
}
A class can contain any of the following variable types.
  • Local variables: Variables defined inside methods, constructors or blocks are called local variables. The variable will be declared and initialized within the method and the variable will be destroyed when the method has completed.
  • Instance variables: Instance variables are variables within a class but outside any method. These variables are instantiated when the class is loaded. Instance variables can be accessed from inside any method, constructor or blocks of that particular class.
  • Class variables: Class variables are variables declared with in a class, outside any method, with the static keyword.
A class can have any number of methods to access the value of various kinds of methods. In the above example, barking(), hungry() and sleeping() are methods.
Below mentioned are some of the important topics that need to be discussed when looking into classes of the Java Language.

Constructors:

When discussing about classes, one of the most important sub topic would be constructors. Every class has a constructor. If we do not explicitly write a constructor for a class the Java compiler builds a default constructor for that class.
Each time a new object is created, at least one constructor will be invoked. The main rule of constructors is that they should have the same name as the class. A class can have more than one constructor.
Example of a constructor is given below:
public class Puppy{
   public Puppy(){
   }

   public Puppy(String name){
      // This constructor has one parameter, name.
   }
}
Java also supports Singleton Classes where you would be able to create only one instance of a class.

Creating an Object:

As mentioned previously, a class provides the blueprints for objects. So basically an object is created from a class. In Java, the new key word is used to create new objects.
There are three steps when creating an object from a class:
  • Declaration: A variable declaration with a variable name with an object type.
  • Instantiation: The 'new' key word is used to create the object.
  • Initialization: The 'new' keyword is followed by a call to a constructor. This call initializes the new object.
Example of creating an object is given below:
public class Puppy{

   public Puppy(String name){
      // This constructor has one parameter, name.
      System.out.println("Passed Name is :" + name ); 
   }
   public static void main(String []args){
      // Following statement would create an object myPuppy
      Puppy myPuppy = new Puppy( "tommy" );
   }
}
If we compile and run the above program, then it would produce the following result:
Passed Name is :tommy

Accessing Instance Variables and Methods:

Instance variables and methods are accessed via created objects. To access an instance variable the fully qualified path should be as follows:
/* First create an object */
ObjectReference = new Constructor();

/* Now call a variable as follows */
ObjectReference.variableName;

/* Now you can call a class method as follows */
Teleconference.MethodName();

Example:

This example explains how to access instance variables and methods of a class:
public class Puppy{
   
   int puppyAge;

   public Puppy(String name){
      // This constructor has one parameter, name.
      System.out.println("Passed Name is :" + name ); 
   }
   public void setAge( int age ){
       puppyAge = age;
   }

   public int getAge( ){
       System.out.println("Puppy's age is :" + puppyAge ); 
       return puppyAge;
   }
   public static void main(String []args){
      /* Object creation */
      Puppy myPuppy = new Puppy( "tommy" );

      /* Call class method to set puppy's age */
      myPuppy.setAge( 2 );

      /* Call another class method to get puppy's age */
      myPuppy.getAge( );

      /* You can access instance variable as follows as well */
      System.out.println("Variable Value :" + myPuppy.puppyAge ); 
   }
}
If we compile and run the above program, then it would produce the following result:
Passed Name is :tommy
Puppy's age is :2
Variable Value :2

First Java Program:

Let us look at a simple code that would print the words Hello World.
public class MyFirstJavaProgram {

   /* This is my first java program.  
    * This will print 'Hello World' as the output
    */

    public static void main(String []args) {
       System.out.println("Hello World"); // prints Hello World
    }
} 
Let's look at how to save the file, compile and run the program. Please follow the steps given below:
  • Open notepad and add the code as above.
  • Save the file as: MyFirstJavaProgram.java.
  • Open a command prompt window and go o the directory where you saved the class. Assume it's C:\.
  • Type ' javac MyFirstJavaProgram.java ' and press enter to compile your code. If there are no errors in your code, the command prompt will take you to the next line (Assumption : The path variable is set).
  • Now, type ' java MyFirstJavaProgram ' to run your program.
  • You will be able to see ' Hello World ' printed on the window.
C : > javac MyFirstJavaProgram.java
C : > java MyFirstJavaProgram 
Hello World

Basic Syntax:

About Java programs, it is very important to keep in mind the following points.
  • Case Sensitivity - Java is case sensitive, which means identifier Hello and hello would have different meaning in Java.
  • Class Names - For all class names the first letter should be in Upper Case.

    If several words are used to form a name of the class, each inner word's first letter should be in Upper Case.

    Example class MyFirstJavaClass
  • Method Names - All method names should start with a Lower Case letter.

    If several words are used to form the name of the method, then each inner word's first letter should be in Upper Case.

    Example public void myMethodName()
  • Program File Name - Name of the program file should exactly match the class name.

    When saving the file, you should save it using the class name (Remember Java is case sensitive) and append 'java' to the end of the name (if the file name and the class name do not match your program will not compile).

    Example : Assume 'MyFirstJavaProgram' is the class name. Then the file should be saved as 'MyFirstJavaProgram.java'
  • public static void main(String args[]) - Java program processing starts from the main() method which is a mandatory part of every Java program..

Java Identifiers:

  • All Java components require names. Names used for classes, variables and methods are called identifiers.
    In Java, there are several points to remember about identifiers. They are as follows:
  • All identifiers should begin with a letter (A to Z or a to z), currency character ($) or an underscore (_).
  • After the first character identifiers can have any combination of characters.
  • A key word cannot be used as an identifier.
  • Most importantly identifiers are case sensitive.
  • Examples of legal identifiers: age, $salary, _value, __1_value
  • Examples of illegal identifiers: 123abc, -salary

Java Modifiers:

Like other languages, it is possible to modify classes, methods, etc., by using modifiers. There are two categories of modifiers:
  • Access Modifiers: default, public , protected, private
  • Non-access Modifiers: final, abstract, strictfp
We will be looking into more details about modifiers in the next section.

Java Variables:

We would see following type of variables in Java:
  • Local Variables
  • Class Variables (Static Variables)
  • Instance Variables (Non-static variables)

Java Arrays:

Arrays are objects that store multiple variables of the same type. However, an array itself is an object on the heap. We will look into how to declare, construct and initialize in the upcoming chapters.

Java Enums:

Enums were introduced in java 5.0. Enums restrict a variable to have one of only a few predefined values. The values in this enumerated list are called enums.
With the use of enums it is possible to reduce the number of bugs in your code.
For example, if we consider an application for a fresh juice shop, it would be possible to restrict the glass size to small, medium and large. This would make sure that it would not allow anyone to order any size other than the small, medium or large.

Example:

class FreshJuice {

   enum FreshJuiceSize{ SMALL, MEDIUM, LARGE }
   FreshJuiceSize size;
}

public class FreshJuiceTest {

   public static void main(String args[]){
      FreshJuice juice = new FreshJuice();
      juice.size = FreshJuice. FreshJuiceSize.MEDIUM ;
      System.out.println("Size: " + juice.size);
   }
}
Above example will produce the following result:
Size: MEDIUM
Note: enums can be declared as their own or inside a class. Methods, variables, constructors can be defined inside enums as well.

Java Keywords:

The following list shows the reserved words in Java. These reserved words may not be used as constant or variable or any other identifier names.
abstractassertbooleanbreak
bytecasecatchchar
classconstcontinuedefault
dodoubleelseenum
extendsfinalfinallyfloat
forgotoifimplements
importinstanceofintinterface
longnativenewpackage
privateprotectedpublicreturn
shortstaticstrictfpsuper
switchsynchronizedthisthrow
throwstransienttryvoid
volatilewhile

Comments in Java

Java supports single-line and multi-line comments very similar to c and c++. All characters available inside any comment are ignored by Java compiler.
public class MyFirstJavaProgram{

   /* This is my first java program.
    * This will print 'Hello World' as the output
    * This is an example of multi-line comments.
    */

    public static void main(String []args){
       // This is an example of single line comment
       /* This is also an example of single line comment. */
       System.out.println("Hello World"); 
    }
} 

Using Blank Lines:

A line containing only whitespace, possibly with a comment, is known as a blank line, and Java totally ignores it.

Inheritance:

In Java, classes can be derived from classes. Basically if you need to create a new class and here is already a class that has some of the code you require, then it is possible to derive your new class from the already existing code.
This concept allows you to reuse the fields and methods of the existing class without having to rewrite the code in a new class. In this scenario the existing class is called the superclass and the derived class is called the subclass.

Interfaces:

In Java language, an interface can be defined as a contract between objects on how to communicate with each other. Interfaces play a vital role when it comes to the concept of inheritance.
An interface defines the methods, a deriving class(subclass) should use. But the implementation of the methods is totally up to the subclass.

HTML $$

 HTML

This page is having a quick review of all the HTML tags discussed in this tutorial. If you need to know in detail about any tag then refer to HTML Tag List chapter.

HTML Basic Syntax:

  • HTML Element names and attribute names are not case sensitive.
  • HTML Documents start with a <!doctype...> statement, followed by a header and a text body all enclosed in <html>...</html>.
  • HTML Header is enclosed in <head>....</head> tags.
  • HTML Body is enclosed in <body>....</body> tags.
  • HTML Comments are written as <!-- A comment -->.

HTML Basic Document:

<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 4.0//EN">
<html>
<head>
<title>Document Title like HTML Tutorial</title>
</head>

<body>
   Document Text with other tags will come here.
</body>

</html>
 

YouTube Video in HTML

 
If you want to play a video in a web page, you can upload the video to YouTube and insert the proper HTML code to display the video:

Example - YouTube iFrame

<iframe width="420" height="345"
src="http://www.youtube.com/embed/XGSy3_Czz8k">
</iframe>

Example - YouTube Embedded

<embed
width="420" height="345"
src="http://www.youtube.com/v/XGSy3_Czz8k"
type="application/x-shockwave-flash">
</embed>
 

HTML Elements

"HTML tags" and "HTML elements" are often used to describe the same thing.
But strictly speaking, an HTML element is everything between the start tag and the end tag, including the tags:
HTML Element:
<p>This is a paragraph.</p>


 
 

HTML Basic Examples

HTML Headings

HTML headings are defined with the <h1> to <h6> tags.

Example

<h1>This is a heading</h1>
<h2>This is a heading</h2>
<h3>This is a heading</h3> 

HTML Paragraphs

HTML paragraphs are defined with the <p> tag.

Example

<p>This is a paragraph.</p>
<p>This is another paragraph.</p> 

HTML Links

HTML links are defined with the <a> tag.

Example

<a href="http://www.w3schools.com">This is a link</a>
  

HTML Images

HTML images are defined with the <img> tag.

Example

<img src="w3schools.jpg" alt="W3Schools.com" width="104" height="142"> 

URL - Uniform Resource Locator

Web browsers request pages from web servers by using a URL.
When you click on a link in an HTML page, an underlying <a> tag points to an address on the world wide web.
A Uniform Resource Locator (URL) is used to address a document (or other data) on the world wide web.
A web address, like this: http://rkniit70.blogspot.in/search/label/lab%20at%20home%202 follows these syntax rules:
scheme://host.domain:port/path/filename
Explanation:
  • scheme - defines the type of Internet service. The most common type is http
  • host - defines the domain host (the default host for http is www)
  • domain - defines the Internet domain name, like w3schools.com
  • port - defines the port number at the host (the default port number for http is 80)
  • path - defines a path at the server (If omitted, the document must be stored at the root directory of the web site)
  • filename - defines the name of a document/resource

 

 

html

 HTML & XHTML

XHTML is HTML written as XML.

What Is XHTML?

  • XHTML stands for EXtensible HyperText Markup Language
  • XHTML is almost identical to HTML 4.01
  • XHTML is a stricter and cleaner version of HTML
  • XHTML is HTML defined as an XML application
  • XHTML is supported by all major browsers.

Why XHTML?

Many pages on the internet contain "bad" HTML.
The following HTML code will work fine if you view it in a browser (even if it does NOT follow the HTML rules):
<html>
<head>
<title>This is bad HTML</title>
<body>
<h1>Bad HTML
<p>This is a paragraph
</body>
XML is a markup language where documents must be marked up correctly and "well-formed".
If you want to study XML, please read our XML tutorial.
Today's market consists of different browser technologies. Some browsers run on computers, and some browsers run on mobile phones or other small devices. Smaller devices often lack the resources or power to interpret a "bad" markup language.
Therefore - by combining the strengths of HTML and XML, XHTML was developed. XHTML is HTML redesigned as XML.

The Most Important Differences from HTML:

Document Structure

  • XHTML DOCTYPE is mandatory
  • The XML namespace attribute in <html> is mandatory
  • <html>, <head>, <title>, and <body> is mandatory

XHTML Elements

  • XHTML elements must be properly nested
  • XHTML elements must always be closed
  • XHTML elements must be in lowercase
  • XHTML documents must have one root element

XHTML Attributes

  • Attribute names must be in lower case
  • Attribute values must be quoted
  • Attribute minimization is forbidden

<!DOCTYPE ....> Is Mandatory

An XHTML document must have an XHTML DOCTYPE declaration.
A complete list of all the XHTML Doctypes is found in our HTML Tags Reference.
The <html>, <head>, <title>, and <body> elements must also be present, and the xmlns attribute in <html>, must specify the xml namespace for the document.
The example below shows an XHTML document with a minimum of required tags:
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">

<html xmlns="http://www.w3.org/1999/xhtml">

<head>
<title>Title of document</title>
</head>

<body>
......
</body>

</html>


XHTML Elements Must Be Properly Nested

In HTML, some elements can be improperly nested within each other, like this:
<b><i>This text is bold and italic</b></i>
In XHTML, all elements must be properly nested within each other, like this:
<b><i>This text is bold and italic</i></b>


XHTML Elements Must Always Be Closed

This is wrong:
<p>This is a paragraph
<p>This is another paragraph
This is correct:
<p>This is a paragraph</p>
<p>This is another paragraph</p>


Empty Elements Must Also Be Closed

This is wrong:
A break: <br>
A horizontal rule: <hr>
An image: <img src="happy.gif" alt="Happy face">
This is correct:
A break: <br />
A horizontal rule: <hr />
An image: <img src="happy.gif" alt="Happy face" />


XHTML Elements Must Be In Lower Case

This is wrong:
<BODY>
<P>This is a paragraph</P>
</BODY>
This is correct:
<body>
<p>This is a paragraph</p>
</body>


Attribute Names Must Be In Lower Case

This is wrong:
<table WIDTH="100%">
This is correct:
<table width="100%">


Attribute Values Must Be Quoted

This is wrong:
<table width=100%>
This is correct:
<table width="100%">


Attribute Minimization Is Forbidden

This is wrong:
<input checked>
<input readonly>
<input disabled>
<option selected>
This is correct:
<input checked="checked">
<input readonly="readonly">
<input disabled="disabled">
<option selected="selected">


How to Convert from HTML to XHTML

  1. Add an XHTML <!DOCTYPE> to the first line of every page
  2. Add an xmlns attribute to the html element of every page
  3. Change all element names to lowercase
  4. Close all empty elements
  5. Change all attribute names to lowercase
  6. Quote all attribute values

Wednesday, February 26, 2014

Parker has recently started learning Windows Store apps development. He has learned creating UI of apps by adding UI elements. Now, he has been assigned a task to develop the UI of the Registration page. The UI of the app will contain the following fields:

Parker has recently started learning Windows Store apps development. He has learned creating
UI of apps by adding UI elements. Now, he has been assigned a task to develop the UI of the
Registration page. The UI of the app will contain the following fields:
User name
First name
Last name
Password
Confirm password
Date of birth
Gender
Receive notifications through email
Accept terms and conditions
In addition, the Register button should be provided on the interface. After adding the UI elements,
the UI should appear, as shown in the following figure.

The Expected UI of the Registration Page
Help Parker to accomplish the preceding task.

Solution:

<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="User Name" VerticalAlignment/>
<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="First Name" VerticalAlignment/>
<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="Last Name"VerticalAlignment/>
<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="Password" VerticalAlignment/>
<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="Confirm Password" VerticalAlignment/>
<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="Date of Birth" VerticalAlignment/>
<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="Gender" VerticalAlignmen/>
<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="Receive notifications through email" VerticalAlignment/>
<TextBlock HorizontalAignment="Left" Margin="96,103,0,0" Text="Accept terms and conditions" VerticalAlignment/>
<PasswordBox Margin="585,303,0,0"HorizontalAlignment="Left"VerticalAlignment/>
<PasswordBox Margin="585,303,0,0"HorizontalAlignment="Left"VerticalAlignment/>
<ComboBox HorizontaiAlignment="Left" Margin="585,353,0,0" VerticalAlignment  />
<ComboBox HorizontaiAlignment="Left" Margin="762,353,0,0" VerticalAlignment/>
<ComboBox HorizontaiAlignment="Left" Margin="939,353,0,0" VerticalAlignment/>
<ToggleSwitch HorizontailAlignment="Left" Margin="585,441,0,0"VerticalAlignment/>
<CheckBox HorizontaiAlignment="Left" margin="585,503,0,0"VerticalAlignment/>                                                                                      
<RadioButton content="Male" HorizontalAlignment="Left" margin="585,403,0,0" verticalAlignment/>
<RadioButton content="Female" HorizontalAlignment="Left" margin="681,553,0,0" verticalAlignment/>

Introduction to App Development

     
 In this session, you will learn to:
Identify the fundamentals of application development
Identify the various phases of the application development life cycle
Identify the various application development models

You need to identify the technology that you will use to develop the application.
There is a variety of programming and scripting languages, which can be used for developing an application.
Some of these languages are C#, Java, C++, and PHP.
For developing an application for a particular hardware or software platform, you need a Software Development Kit (SDK).
An SDK is a collection of development tools that allows you to create applications for a particular platform. 
SDLC phases need to be adapted to different types of requirements.
Various development models exist that can be implemented based on the nature of the application.
Mostly used application development models:
Waterfall model
Prototype model
Incremental model
Agile model

Which one of the following types of prototyping involves creating a prototype that will not be used to create the final system?
1.Throwaway
2.Evolutionary
3.Incremental